Play sound effects.
The maker of sound effects.
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Add a sound effect to the beeper’s collection.
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Play a sitting sound effect. This will be a walking sound effect, chosen at random from those available.
Parameters: | mode – The mode in which to play the sound effect (see play()). |
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Play a walking sound effect.
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Pause the playing of any sound effect.
Play a sound effect.
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Perform tasks required immediately after loading a saved game.
Parameters: | sounds_dir – The path to the sounds directory. |
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Resume the playing of any sound effect.
ID of the sound effect to play when Albert tells Mr Wacker that Eric is escaping.
ID of the sound effect to play when all the shields have been flashed.
Sound effect play mode: asynchronous.
ID of the sound effect for the bell.
ID of the sound effect to play when the bike is unchained.
ID of the sound effect to play when Eric’s catapult is fired.
ID of the sound effect to play when Albert is knocked unconscious by the conker.
ID of the sound effect to play when Eric finds something in a desk.
ID of the sound effect to play when Eric catches the frog or places it in a cup.
Hitting sound effect IDs.
ID of the sound effect to play when Eric jumps.
ID of the sound effect to play when Eric kisses someone.
ID of the sound effect to play when Eric is knocked over.
ID of lines sound effect 1.
ID of lines sound effect 2.
ID of the sound effect to play when a mouse is caught.
ID of the sound effect to play when the safe is opened (with the combination).
ID of the sound effect to play when Eric gets the safe key.
ID of the sound effect to play when Eric fills the water pistol with sherry.
ID of the sound effect to play when a shield is hit.
ID of the sound effect to play when Eric gets the storeroom key.
Sound effect play mode: suspend character movement and screen updates.
ID of the opening tune.
ID of the sound effect to play when Eric goes up a year.
Walking sound effect IDs.
ID of the sound effect to play when Eric’s water pistol is fired.