animatorystates
The animatory state IDs recognised by Pyskool. They are used in the
[SpriteGroup ...] sections of the ini file.
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pyskool.animatorystates.ARM_UP = 'ARM_UP'
Character with arm raised (as if writing on a blackboard or opening a door).
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pyskool.animatorystates.BENDING_OVER = 'BENDING_OVER'
Character bending over (as if to catch a mouse).
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pyskool.animatorystates.BIKE_ON_FLOOR = 'BIKE_ON_FLOOR'
The bike lying on the floor.
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pyskool.animatorystates.BIKE_UPRIGHT = 'BIKE_UPRIGHT'
The bike upright.
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pyskool.animatorystates.CATAPULT0 = 'CATAPULT0'
Character firing a catapult (phase 1).
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pyskool.animatorystates.CATAPULT1 = 'CATAPULT1'
Character firing a catapult (phase 2).
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pyskool.animatorystates.CONKER = 'CONKER'
Conker.
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pyskool.animatorystates.DESK_EMPTY = 'DESK_EMPTY'
Desk lid and empty desk.
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pyskool.animatorystates.DESK_STINKBOMBS = 'DESK_STINKBOMBS'
Desk lid and stinkbombs.
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pyskool.animatorystates.DESK_WATER_PISTOL = 'DESK_WATER_PISTOL'
Desk lid and water pistol.
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pyskool.animatorystates.FLY = 'FLY'
Catapult pellet.
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pyskool.animatorystates.HITTING0 = 'HITTING0'
Character throwing a punch (phase 1).
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pyskool.animatorystates.HITTING1 = 'HITTING1'
Character throwing a punch (phase 2).
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pyskool.animatorystates.HOP1 = 'HOP1'
Frog hopping (phase 1).
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pyskool.animatorystates.HOP2 = 'HOP2'
Frog hopping (phase 2).
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pyskool.animatorystates.KISSING_ERIC = 'KISSING_ERIC'
Character kissing Eric.
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pyskool.animatorystates.KNOCKED_OUT = 'KNOCKED_OUT'
Character lying on back (as if knocked out).
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pyskool.animatorystates.KNOCKED_OVER = 'KNOCKED_OVER'
Character sitting on the floor (as when hit by a catapult pellet).
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pyskool.animatorystates.PLANT_GROWING = 'PLANT_GROWING'
Plant half-grown.
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pyskool.animatorystates.PLANT_GROWN = 'PLANT_GROWN'
Plant fully grown.
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pyskool.animatorystates.RIDING_BIKE0 = 'RIDING_BIKE0'
Character riding a bike (phase 1).
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pyskool.animatorystates.RIDING_BIKE1 = 'RIDING_BIKE1'
Character riding a bike (phase 2).
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pyskool.animatorystates.RUN = 'RUN'
Mouse running.
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pyskool.animatorystates.SHERRY_DROP = 'SHERRY_DROP'
Drop of sherry (spilt from a cup).
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pyskool.animatorystates.SIT = 'SIT'
Frog sitting still.
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pyskool.animatorystates.SITTING_ON_CHAIR = 'SITTING_ON_CHAIR'
Character sitting on a chair.
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pyskool.animatorystates.SITTING_ON_FLOOR = 'SITTING_ON_FLOOR'
Character sitting on the floor (as for assembly).
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pyskool.animatorystates.STINKBOMB = 'STINKBOMB'
Stinkbomb cloud.
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pyskool.animatorystates.WALK0 = 'WALK0'
Character standing/walking (phase 1).
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pyskool.animatorystates.WALK1 = 'WALK1'
Character standing/walking (phase 2).
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pyskool.animatorystates.WALK2 = 'WALK2'
Character standing/walking (phase 3).
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pyskool.animatorystates.WALK3 = 'WALK3'
Character standing/walking (phase 4).
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pyskool.animatorystates.WATER0 = 'WATER0'
Water fired from a water pistol (phase 1).
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pyskool.animatorystates.WATER1 = 'WATER1'
Water fired from a water pistol (phase 2).
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pyskool.animatorystates.WATER2 = 'WATER2'
Water fired from a water pistol (phase 3).
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pyskool.animatorystates.WATER3 = 'WATER3'
Water fired from a water pistol (phase 4).
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pyskool.animatorystates.WATER4 = 'WATER4'
Water fired from a water pistol (phase 5+).
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pyskool.animatorystates.WATERPISTOL = 'WATERPISTOL'
Character firing a water pistol.
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pyskool.animatorystates.WATER_DROP = 'WATER_DROP'
Drop of water (spilt from a cup).