Pyskool 0.2.4 has been released. Head over to the download page to grab a copy.
The main new feature in this release is an example customisation: Back to Skool Daze. To play it, double-click
back_to_skool_daze.py or run it from the command line with your favourite options (
--cheat being one of mine, having to playtest this thing and all).
Back to Skool Daze is a game based on a mixture – or melange, if you will – of elements from both Skool Daze and Back to Skool. The play area is from Back to Skool (with minor modifications), but the frog is missing and there is no safe key. Instead, there are shields. Remember those from Skool Daze? You have to hit them all, collect the safe combination letters from the teachers and the headmaster, write the combination on a blackboard, open the safe, and then hit all the shields again. However, the bike and the storeroom key will still come in pretty handy as you carry out this mission, so they have been left in (with their attendant combinations, which must also be discovered and written on blackboards).
One other new feature I’d like to announce – which isn’t part of Pyskool – is the screenshots page. It occurred to me that no website about a piece of software is complete without such a page, so I created one. Take a look at it if you want to have a peek at Back to Skool Daze before you play.